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Part one: Gaps in the evidence base
From presence to prominence: How can computer vision widen evidence base of on-screen representation There are two big initiatives in the UK regularly collectin...
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Part two: A framework for measuring on-screen representation
From presence to prominence: How can computer vision widen evidence base of on-screen representation We present a conceptual framework of representation measure...
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Part three: An illustrative demo measuring prominence of TV characters
From presence to prominence: How can computer vision widen evidence base of on-screen representation The final part of this blog series shows two illustrative e...
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On-Demand Culture: How the lockdown is changing games and streaming services
Covid-19 regulations and restrictions have meant conventional forms of leisure and culture have either stopped or greatly changed. The lockdown has, however, al...
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Streaming culture
Looking back at the rise of streaming Over the past decade, digital technologies have brought huge changes in how we consume culture, from being able to re-watc...
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The impact of COVID-19 on arts and cultural charities
With many arts and cultural charities having to restrict activities as a result of COVID-19, it is more important than ever to understand the key role they play...