R&D and Innovation
Introduction
The innovation process involves the research, development, and introduction of new products, services, experiences, production processes and ways of working. The creative industries are among the most dynamic in the UK economy and are collectively highly innovative. However, they haven’t always received the same amount of attention from funders and policy makers as other sectors of the economy.
Creative PEC research on this topic looks at how the government and funders should be investing in research and development (R&D), which is crucial for developing new technologies and encouraging innovation in the creative industries.
Publications and Posts
Reports
Creative Clusters, Geography and University-Industry Links
This new report provides updated estimates on the spatial distribution of creative industries activity at the regional and cluster level.
Support for R&D and Innovation in Creative Industries Micro Firms
New research shows creative industries micro firms are more likely to engage in R&D than firms in other sectors.
What can we learn about the innovation performance of the Creative Industries from the UK Innovation Survey?
Creative PEC launches new research exploring how the creative industries participate in innovation activities including:…
Growth Finance for Creative Industries
Download the Report A Creative PEC State of the Nations report Re-imagining growth finance could…
Geographies of Creativity
Download (4.284 MB) A Creative PEC State of the Nations report Place matters when it…
The networked shift: A creative industries foresight study
Download (2.381 MB) The near future of the creative industries will be a networked shift…
Understanding createch R&D
Download (1.729 MB) This report makes for a timely contribution for UK policymakers as they…
The art of R&D
Download (1.46 MB) The government has committed to increasing the amount of public money spent…
Createch activity in the UK
Download (1.341 MB) Createch is an emerging field that combines technology and creativity in novel…
Cultural brokerage and creative clusters
Download (539,404 KB) Future Screens NI and levelling-up in a pandemic environment Future Screens NI…
AI and the Creative Industries: The art in the artificial
AI and the creative industries Download (7.763 MB) Artificial Intelligence (AI) is the goal of…
The Fusion Effect
The Economic Returns to Combining Arts and Science Skills This report explores the performance of…
Assessing an experimental approach to industrial policy evaluation
Applying RCT+ to the case of Creative Credits In this paper the authors assessed the…
Capital of Culture?
An econometric analysis of the relationship between arts and cultural clusters, wages and the creative…
Estimating the Impact of Live Simulcast on Theatre Attendance
An Application to London’s National Theatre The authors used data for the UK’s early National…
The Innovation Game
Adjusting the R&D Tax Credit:boosting innovation in theUK video games industry The UK is home…
Creative Credits: A randomized controlled industrial policy experiment
This report examines the results of a pilot study, which used a method of evaluation…
A Dynamic Mapping of the UK’s Creative Industries
This report presented a new way of classifying the UK’s creative industries, and highlighted a…
Crossing the River by Feeling for Stones
Crossing the River by Feeling for Stones UK creative industries have yet to take advantage…
Creating Innovation in Small and Medium-sized Enterprises
This working paper looked at the short-term impact of the Creative Credits pilot scheme which…
State of Uncertainty
This paper proposed a new model for innovation policy, which supports the generation and exploitation…
Culture of Innovation
An economic analysis of innovationin arts and cultural organisations This report tackled the question of…
Beyond Live
Digital innovation in the performing arts The researchers conducted an in-depth research study on the…
The Money Game
Project finance and video games development in the UK This briefing investigated the value of…
It’s time to play by Games Investor Consulting
A Survey on the impact of a tax credit for cultural video games in the…
Nudging Innovation
Fifth generation innovation, behavioural constraints, and the role of creative business – considerations for the…
Arts and Humanities Research and Innovation
This paper investigated the role that arts and humanities research plays in the innovation system.…
The art of innovation
How fine arts graduates contribute to innovation This report gave insights into how fine arts…
Beyond the creative industries
Mapping the creative economyin the United Kingdom This report argued for a nationwide strategy to…
Creating Innovation
Do the creative industries supportinnovation in the wider economy? This report presented the results of…
Policy Briefs
Discussion Papers
Press Releases
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