Part one: Gaps in the evidence base
From presence to prominence: How can computer vision widen evidence base of on-screen representation There are two big initiatives in the UK regularly collectin...
Part two: A framework for measuring on-screen representation
From presence to prominence: How can computer vision widen evidence base of on-screen representation We present a conceptual framework of representation measure...
Part three: An illustrative demo measuring prominence of TV characters
From presence to prominence: How can computer vision widen evidence base of on-screen representation The final part of this blog series shows two illustrative e...
On-Demand Culture: How the lockdown is changing games and streaming services
Covid-19 regulations and restrictions have meant conventional forms of leisure and culture have either stopped or greatly changed. The lockdown has, however, al...
Streaming culture
Looking back at the rise of streaming Over the past decade, digital technologies have brought huge changes in how we consume culture, from being able to re-watc...
The impact of COVID-19 on arts and cultural charities
With many arts and cultural charities having to restrict activities as a result of COVID-19, it is more important than ever to understand the key role they play...