Creative technologies ("CreaTech”) will play an increasingly big role driving innovation and growth in the creative industries. The pandemic has only accelerated investment and interest in CreaTech, particularly in culture, entertainment, communication and ecommerce markets.
An example of CreaTech is Virtual Reality, a technology with a wide range of uses, from consumer products like VR headsets, to software to help architects visualise and plan their building projects.
Previous research from Tech Nation, that complements research from the PEC, has found that there is a growing demand for employees who can fill CreaTech roles. Increasingly, businesses are looking to hire people that can combine the creativity and technology skills that are intrinsic to CreaTech.
This new research paper, from Nesta and PEC researcher Juan Mateos-Garcia, and supported by the AHRC, approaches CreaTech from a new angle. Through an analysis of the largest public research database, Gateway to Research (GtR), and using machine learning methods, the paper examines and maps the spread of CreaTech activities - research, investment, and innovation - around the UK.
The research explores the amount of publicly funded CreaTech R&D, the sectors and organisations involved in CreaTech, and the way in which CreaTech research and investment has evolved over time.
Map illustrating the concentration of CreaTech projects around the UK
The research finds that:
You can get in touch with the author on twitter @JMateosGarcia
Please reference this paper as:
Mateos-Garcia, J. (2021) Mapping the R&D landscape for creative technologies. London: Creative Industries Policy and Evidence Centre and Nesta.
Available from: https://pec.ac.uk/policy-briefings/mapping-the-r-d-landscape-for-creative-technologies