The Fusion Effect
The Economic Returns to Combining Arts and Science Skills This report explores the performance of businesses with fused skills – thosecompanies that fuse science and arts skills. It uses official… Read More »The Fusion Effect
The Economic Returns to Combining Arts and Science Skills This report explores the performance of businesses with fused skills – thosecompanies that fuse science and arts skills. It uses official… Read More »The Fusion Effect
Applying RCT+ to the case of Creative Credits In this paper the authors assessed the Randomized Controlled Trial plus (RCT+) approach through an evaluation of Creative Credits – a UK… Read More »Assessing an experimental approach to industrial policy evaluation
An econometric analysis of the relationship between arts and cultural clusters, wages and the creative economy in English cities In this paper, the authors built an econometric model that explores… Read More »Capital of Culture?
An Application to London’s National Theatre The authors used data for the UK’s early National Theatre (NT) Live broadcasts to conclude that live broadcasts generated greater, not fewer, audiences at… Read More »Estimating the Impact of Live Simulcast on Theatre Attendance
Adjusting the R&D Tax Credit:boosting innovation in theUK video games industry The UK is home to a renowned video games development industry and is a place where global publishers have… Read More »The Innovation Game
This report examines the results of a pilot study, which used a method of evaluation called randomised control trials (RCTs), to see if a popular business support scheme called Creative… Read More »Creative Credits: A randomized controlled industrial policy experiment
This report presented a new way of classifying the UK’s creative industries, and highlighted a number of problems with the current government definition. The paper argued that, despite its strengths,… Read More »A Dynamic Mapping of the UK’s Creative Industries
Crossing the River by Feeling for Stones UK creative industries have yet to take advantage of China’s growth. This paper looked at the barriers to doing business in China, and… Read More »Crossing the River by Feeling for Stones
This working paper looked at the short-term impact of the Creative Credits pilot scheme which operated in the Manchester region from 2009 to 2010. Publication date: 04 May 2011
This paper proposed a new model for innovation policy, which supports the generation and exploitation of new ideas. Innovation policy has desirable effects distinct from those sought by industrial policy:… Read More »State of Uncertainty
An economic analysis of innovationin arts and cultural organisations This report tackled the question of how cultural organisations can find ways to innovate in the tightest funding environment they’ve ever… Read More »Culture of Innovation
Digital innovation in the performing arts The researchers conducted an in-depth research study on the two National Theatre Live pilots that were broadcast in 2009 – Phèdre on 25th June… Read More »Beyond Live
Project finance and video games development in the UK This briefing investigated the value of external project finance to the video games sector, and suggested ways of encouraging it. Publication… Read More »The Money Game
A Survey on the impact of a tax credit for cultural video games in the UK development sector Time to Play looked at the potential impact of a tax credit… Read More »It’s time to play by Games Investor Consulting
Fifth generation innovation, behavioural constraints, and the role of creative business – considerations for the NESTA innovation vouchers pilot This research set out an argument that behavioural biases and habits… Read More »Nudging Innovation
This paper investigated the role that arts and humanities research plays in the innovation system. This research suggested innovation flourishes when there is a strong knowledge base combined with a… Read More »Arts and Humanities Research and Innovation
How fine arts graduates contribute to innovation This report gave insights into how fine arts graduates contribute to innovation in the creative industries and beyond, and what policymakers can do… Read More »The art of innovation
Mapping the creative economyin the United Kingdom This report argued for a nationwide strategy to put entrepreneurship at the heart of education for the creative industries. There have been renewed… Read More »Beyond the creative industries
Do the creative industries supportinnovation in the wider economy? This report presented the results of research into the role of the creative industries in stimulating and supporting innovation in the… Read More »Creating Innovation