Research resources on Creative Clusters
We’ve collated recent Creative PEC reports to help with the preparation of your Creative Cluster bid.
We’ve collated recent Creative PEC reports to help with the preparation of your Creative Cluster bid.
In further indication of the increasing importance the Government is putting on the creative industries, a new initiative launches this week that will provide unprecedented insight on what drives growth… Read More »New Government-backed survey will provide unprecedent insight on what drives growth in the creative industries
Looking back at Creative PEC in 2024 – a year of policy, research and industry achievements, events, reports and impact.
Introducing the Creative Corridors framework.
Wednesday 16th October 2024 | 12noon | Online via Zoom.
Join us for the launch of our fifth report in the State of the Nations series
Between 2006 and 2018, Nesta produced a series of influential research papers on a wide range of topics spanning the creative economy. The Creative PEC as an independent organisation dedicated… Read More »Nesta Creative Economy Archive
Towards multi-regional creative industries satellite accounts In today’s ever-evolving economic landscape, policymakers are increasingly recognising the potential of creative industries to drive growth, innovation, and export opportunities across various sectors.… Read More »Improving economic statistics in the creative industries
Last week the Department for Digital, Culture, Media and Sport (DCMS) released its long-awaited White Paper on the future of UK broadcasting policy. Proposing major reforms and legislative changes to the… Read More »Envisioning Broadcasting Anew: the future of UK broadcasting policy
A study on the impact and use of technology in the arts and culture sector, from Arts Council England and Nesta. The study provided detailed insight on digital for arts… Read More »Digital Culture 2019
Measuring gender imbalances in reporting on the creative industries The media’s reporting of women in the creative industries has changed markedly in recent years. Not only has there been a… Read More »She said more
How can it be managed and grown? This report brought together views from Nesta on better ways of mapping and measuring public value. It built on work Nesta has done… Read More »Public Value
This report by Nesta and Simetrica looked at the value that users (residents and visitors) and non-users obtain from historic cities and their cathedrals. The researchers used a technique known… Read More »The Economic Value of Heritage
In this paper the authors considered how the innovation processes used by creative industries businesses compare with those used in other sectors. The analysis used data from the Department for… Read More »What can we learn about the innovation performance of the creative industries? (2018)
This report used web data to identify and map the organisations developing and applying new technologies in the UK. This report, commissioned by Immerse UK with funding from Innovate UK,… Read More »The immersive economy in the UK
This paper was intended to serve as a prompt for Arts Council England’s consultation activity over the forthcoming months, with the intent of provoking a conversation with arts and cultural… Read More »Experimental Culture: A horizon scan for the arts and culture sector
This report used official, open and web data to map the creative industries in the UK, their evolution, contribution to local economic development, the strength of their support ecosystems –… Read More »Creative Nation
This report mapped out how employment was likely to change in the future – including the implications for skills – and anticipates a number of new occupations. The study challenged… Read More »The Future of Skills: Employment in 2030
An Arts Council England and Nesta’s study of technology usage and impact among arts and culture organisations. The study provides detailed insight on digital for arts and cultural organisations to… Read More »Digital Culture 2017
Trends impacting on US and UK employment in 2030 The drivers of change shaping the future of US and UK employment and the need for different skills. This slide deck… Read More »The Future of Skills
Understanding how video games playing affects individuals This study addressed the important and recurring question of whether playing video games is detrimental to the socio-economic development of a person. Publication… Read More »Did you really take a hit?
Classification, Measurement andLegitimation of the Creative Economy This report reviewed how policymakers can use data to measure and support the growth of creative clusters. This report illustrated how measurement of… Read More »Putting Creativity on the Map
This report argued that to support the growth of the creative industries, we need to ensure that the UK is able to access talent from outside of Europe. Publication date:… Read More »Skilled migration and the UK’s creative industries
This report, in partnership with Creative England, used the latest data and official definitions to map the creative industries in the UK. The goal was to provide a data resource… Read More »The Geography of Creativity in the UK
This report argued that new DCMS statistics on the cultural sector, alongside the creative industries estimates, will create an important opportunity to revisit the scope of cultural policy in the… Read More »Cultural policy in the time of the creative industries
The Economic Returns to Combining Arts and Science Skills This report explores the performance of businesses with fused skills – thosecompanies that fuse science and arts skills. It uses official… Read More »The Fusion Effect
This report measured employment in the creative economies of the US, Canada and the UK. It provided consistent statistics on the US and Canadian creative economies in comparison to the… Read More »Creative Economy Employment in the US, Canada and the UK
This report was by Nesta and Tech City UK and produced in partnership with GrowthIntel. It was the most comprehensive analysis of the UK’s digital tech industries to date, and… Read More »Tech Nation 2016
This report compared the size and growth of the EU’s creative industries on a consistent basis. It also provided consistent statistics for the creative economies (employment in creative industries and… Read More »Creative economy employment in the EU and UK: A comparative analysis
UK businesses need the right analytic skills to thrive in the big data era. This report identified what these skills are, and the situation in the labour market for data… Read More »Skills of the Datavores: Talent and the data revolution
Using social media data to understand the impact of a conference on social networks The research used social media data from Twitter to develop a methodology for understanding the effects… Read More »The Net Effect
How social media platforms can help UK publishers understand their market in China In this paper, the authors explored how British publishers and writers can negotiate some of the market… Read More »Found In Translation
Applying RCT+ to the case of Creative Credits In this paper the authors assessed the Randomized Controlled Trial plus (RCT+) approach through an evaluation of Creative Credits – a UK… Read More »Assessing an experimental approach to industrial policy evaluation
This paper looks at why the UK needs one million new creative jobs by 2030 and offers five sets of policy recommendations for government to achieve this. Publication date: 21… Read More »The creative economy and the future of employment
This report explored future automation and creativity in the UK and US workforces and found that creative jobs will be much more resistant to automation than most other jobs. These… Read More »Creativity vs Robots
This report was the first systematic analysis of employment in the UK’s creative and high-tech economies. It analysed their size, growth and distribution across the country. The report showed that… Read More »Geography of high tech and creative economies 2015
This report took a big data approach to measure and map the UK games industry and track its evolution over time. The analysis revealed a games industry which is larger… Read More »A Map of the UK Games Industry
An econometric analysis of the relationship between arts and cultural clusters, wages and the creative economy in English cities In this paper, the authors built an econometric model that explores… Read More »Capital of Culture?
Estimating the effect of data and online analytics on firm performance This paper used a survey of data activity for 500 UK firms which were commercially active online to quantify… Read More »The analytical firm
Making money work harder for the arts This report showed how a portion of arts funding could be reinvented, making use of new methods that would bring in additional finance… Read More »The New Art of Finance
An Application to London’s National Theatre The authors used data for the UK’s early National Theatre (NT) Live broadcasts to conclude that live broadcasts generated greater, not fewer, audiences at… Read More »Estimating the Impact of Live Simulcast on Theatre Attendance
How data and online analytics affect business performance This briefing paper describes the background, data, method and findings of an analysis of the link between data activity and business performance.… Read More »Inside the Datavores
Adjusting the R&D Tax Credit:boosting innovation in theUK video games industry The UK is home to a renowned video games development industry and is a place where global publishers have… Read More »The Innovation Game
This landmark report set out how the UK can be transformed into the world’s leading talent hub for video games and visual effects. Publication date: 22 October 2013
This report examines the results of a pilot study, which used a method of evaluation called randomised control trials (RCTs), to see if a popular business support scheme called Creative… Read More »Creative Credits: A randomized controlled industrial policy experiment
The manifesto set out a 10-point plan to bolster the creative industries, one of the UK’s fastest growing sectors. Publication date: 30 October 2013
This report presented a new way of classifying the UK’s creative industries, and highlighted a number of problems with the current government definition. The paper argued that, despite its strengths,… Read More »A Dynamic Mapping of the UK’s Creative Industries
This report looked at how only a small minority of UK businesses use data analysis despite the significant benefit it brings. A business survey by Nesta showed how a small… Read More »Rise of the datavores: how UK businesses can benefit from their data
Crossing the River by Feeling for Stones UK creative industries have yet to take advantage of China’s growth. This paper looked at the barriers to doing business in China, and… Read More »Crossing the River by Feeling for Stones
This paper was based on a speech by Hasan Bakhshi, and makes the case for more rigorous valuation studies of cultural institutions. The speech was delivered at Culture Count: Measuring… Read More »Measuring Cultural Value
This working paper looked at the short-term impact of the Creative Credits pilot scheme which operated in the Manchester region from 2009 to 2010. Publication date: 04 May 2011
This paper proposed a new model for innovation policy, which supports the generation and exploitation of new ideas. Innovation policy has desirable effects distinct from those sought by industrial policy:… Read More »State of Uncertainty
This report attempted to map the UK’s creative clusters and makes a case for a new approach to local economic policy. The study adopted the concept of creative clusters as… Read More »Creative Clusters and Innovation
An economic analysis of innovationin arts and cultural organisations This report tackled the question of how cultural organisations can find ways to innovate in the tightest funding environment they’ve ever… Read More »Culture of Innovation
Digital innovation in the performing arts The researchers conducted an in-depth research study on the two National Theatre Live pilots that were broadcast in 2009 – Phèdre on 25th June… Read More »Beyond Live
Project finance and video games development in the UK This briefing investigated the value of external project finance to the video games sector, and suggested ways of encouraging it. Publication… Read More »The Money Game
A Survey on the impact of a tax credit for cultural video games in the UK development sector Time to Play looked at the potential impact of a tax credit… Read More »It’s time to play by Games Investor Consulting
Fifth generation innovation, behavioural constraints, and the role of creative business – considerations for the NESTA innovation vouchers pilot This research set out an argument that behavioural biases and habits… Read More »Nudging Innovation
This paper investigated the role that arts and humanities research plays in the innovation system. This research suggested innovation flourishes when there is a strong knowledge base combined with a… Read More »Arts and Humanities Research and Innovation
How fine arts graduates contribute to innovation This report gave insights into how fine arts graduates contribute to innovation in the creative industries and beyond, and what policymakers can do… Read More »The art of innovation
Mapping the creative economyin the United Kingdom This report argued for a nationwide strategy to put entrepreneurship at the heart of education for the creative industries. There have been renewed… Read More »Beyond the creative industries
Do the creative industries supportinnovation in the wider economy? This report presented the results of research into the role of the creative industries in stimulating and supporting innovation in the… Read More »Creating Innovation
The economic performance of the UK’s creative industries This analysis by The Work Foundation and NESTA researchers puts at the heart of the UK economy scriptwriters, computer programmers, designers and… Read More »Staying ahead