Creative PEC response to the AI and Copyright Consultation
Read the Government Submission on AI and Copyright from Creative PEC.
Read the Government Submission on AI and Copyright from Creative PEC.
Creative PEC launches new research exploring how the creative industries participate in innovation activities including: R&D, investment, product and service development, environmental benefits and business strategy. The report, produced by… Read More »What can we learn about the innovation performance of the Creative Industries from the UK Innovation Survey?
Wednesday 16th October 2024 | 12noon | Online via Zoom.
Join us for the launch of our fifth report in the State of the Nations series
The Autumn Statement presents an opportunity for the government to supercharge its plans laid out in the Creative Industries Sector Vision to grow the creative industries by £50 billion and support 1 million more UK jobs by 2030. The Creative PEC’s submission focuses on one area where further policy intervention could support growth in the sector: unlocking the R&D potential of the UK’s creative industries.
A Creative PEC State of the Nations report Place matters when it comes to creativity. Where do creative clusters arise and what can policymakers do to optimise intervention? This first… Read More »Geographies of Creativity
Creative PEC’s Response Executive Summary In this submission, the Creative Industries Policy and Evidence Centre (Creative PEC) addresses several of the questions posed by the Culture, Media and Sport (CMS)… Read More »Culture, Media and Sport Committee’s British Film and High-End Television Inquiry
The near future of the creative industries will be a networked shift Digital tools and processes are already enabling creative practitioners and audiences to reconfigure their outputs and interests in… Read More »The networked shift: A creative industries foresight study
This report makes for a timely contribution for UK policymakers as they revisit growth priorities for the creative industries. Createch is a term that has been used broadly to characterise… Read More »Understanding createch R&D
Universities are important for driving growth in their local creative industries. At the same time, the creative industries is one of the fastest growing sectors of the economy, and in… Read More »The role of the university in enhancing creative clusters
Cultural institutions, such as museums and galleries, are important for local communities. They are places that preserve and promote cultural heritage, and can be sources of familiarity, inspiration and pride. … Read More »Culture in quarantine? Cultural institutions’ uses of Twitter during lockdown
The government has committed to increasing the amount of public money spent on research and development (R&D). Historically, R&D funding has gone towards economic sectors such as science, health and… Read More »The art of R&D
Please note: this paper has been accepted in Journal of Cultural Economics, DOI: 10.1007/s10824-022-09448-5 This problem can make it hard for creative industries firms to secure funding and investment into Research… Read More »Starving the golden goose? Access to finance for innovators in the creative industries
New Policy Briefing, Research and Industry Insight from the PEC The government has rightly placed boosting R&D at the heart of its growth strategy for the UK and for levelling… Read More »Press Release: R&D should be at the heart of government thinking on the Creative Industries
The creative industries are one of the fastest growing sectors of the UK economy. One in eight UK businesses are part of the creative industries, and together they contributed almost… Read More »Policy Briefing: R&D in the Creative Industries
A week of research, briefs and blogs into how we can make R&D work for the Creative Industries There is a reason the creative industries are growing so fast –… Read More »Spotlight on Creative R&D: a week of research and policy
As the UK went into full lockdown in March 2020, museums and galleries were faced with the prospect of having no visitors and limited audiences for the foreseeable future. As… Read More »Pivot to digital: How museums and galleries responded to COVID-19
The UK’s creative industries – from film to fashion, and from video games to the performing arts – are integral to local communities throughout the country. This is in part… Read More »PEC’s Representation to the Autumn Spending Review
Createch is an emerging field that combines technology and creativity in novel ways. This report is a foundational piece of research that examines where createch businesses are in the UK,… Read More »Createch activity in the UK
Future Screens NI and levelling-up in a pandemic environment Future Screens NI is one of nine creative clusters in the Arts and Humanities Research Council’s Creative Industries Clusters Programme, of which… Read More »Cultural brokerage and creative clusters
Creative technologies (“CreaTech”) will play an increasingly big role driving innovation and growth in the creative industries. The pandemic has only accelerated investment and interest in CreaTech, particularly in culture,… Read More »Mapping the R&D landscape for creative technologies
This paper provides policymakers, academics, and creative industry organisations with one of the first analyses of how much creative industries organisations are investing in R&D and engaging in innovation activities. … Read More »R&D, design and innovation: Examining the links in the creative industries
Our response to the 2021 Budget The PEC’s response to the 2021 Budget The creative industries – from film, to fashion, art, advertising, games, design and more – are a… Read More »Response to the 2021 Budget: R&D, migration, skills and levelling-up
What R&D in the arts, humanities & social sciences looks like in a business setting, and why it matters This policy briefing is based on research which starts from two… Read More »Business R&D in the arts, humanities and social sciences
How the cultural industries can increase the adoption of immersive technologies for mainstream audiences Virtual reality worlds. Procedurally generated landscapes. Live immersive experiences. This sort of technology used to be… Read More »Beyond the early adopter: widening the appeal for virtual reality
We analyse the Spending Review and the extent our recommendations feature in today’s announcement The creative industries – from film, to fashion, art, advertising, games, design and more – are… Read More »Artificial intelligence, levelling-up and R&D: the PEC’s response to the Spending Review 2020
A letter of support from the tech and creative sectors ahead of the Comprehensive Spending Review An open letter to the Chancellor in support of our proposal that the UK… Read More »Calling for a UK Centre for AI and the Creative Industries
AI and the creative industries Artificial Intelligence (AI) is the goal of developing machines with intelligent capabilities, such as pattern recognition, conversation and, ultimately, general intelligence itself. AI has seen… Read More »AI and the Creative Industries: The art in the artificial