Taking stock of the Creative Industries Sector Plan
We summarise some of the key sector-wide announcements from the Creative Industries Sector Plan.
We summarise some of the key sector-wide announcements from the Creative Industries Sector Plan.
A read out from Creative PEC Bernard Hay and Emily Hopkins On Wednesday 11th June the UK Government published its Spending Review, which outlines UK Government departmental budgets for day-to-day… Read More »What does the 2025 Spending Review mean for the creative industries?
Read the Government Submission on AI and Copyright from Creative PEC.
Creative PEC launches new research exploring how the creative industries participate in innovation activities including: R&D, investment, product and service development, environmental benefits and business strategy. The report, produced by… Read More »What can we learn about the innovation performance of the Creative Industries from the UK Innovation Survey?
Wednesday 16th October 2024 | 12noon | Online via Zoom.
Join us for the launch of our fifth report in the State of the Nations series
The Autumn Statement presents an opportunity for the government to supercharge its plans laid out in the Creative Industries Sector Vision to grow the creative industries by £50 billion and support 1 million more UK jobs by 2030. The Creative PEC’s submission focuses on one area where further policy intervention could support growth in the sector: unlocking the R&D potential of the UK’s creative industries.
A Creative PEC State of the Nations report Place matters when it comes to creativity. Where do creative clusters arise and what can policymakers do to optimise intervention? This first… Read More »Geographies of Creativity
Creative PEC’s Response Executive Summary In this submission, the Creative Industries Policy and Evidence Centre (Creative PEC) addresses several of the questions posed by the Culture, Media and Sport (CMS)… Read More »Culture, Media and Sport Committee’s British Film and High-End Television Inquiry
The UK’s creative industries are hugely innovative; PEC research has suggested that over two-thirds of creative industries businesses conduct R&D. But despite this, uptake of R&D tax credits, which encourage business… Read More »Estimating the Contribution of Arts, Humanities and Social Sciences (AHSS) R&D to Creative Industries R&D
The creative industries are a force for innovation in the UK. Firms in the creative industries (CIs) are considerably more likely to engage in innovation-generating activities and to have introduced… Read More »Creative spillovers: Do the creative industries benefit firms in the wider economy?
The near future of the creative industries will be a networked shift Digital tools and processes are already enabling creative practitioners and audiences to reconfigure their outputs and interests in… Read More »The networked shift: A creative industries foresight study
The creative industries are a vital part of the UK economy. There are, however, some continued challenges that limit the sector’s growth. Yesterday’s Spring Budget addressed a number of these critical… Read More »The PEC’s response to the 2023 Spring Budget
This report makes for a timely contribution for UK policymakers as they revisit growth priorities for the creative industries. Createch is a term that has been used broadly to characterise… Read More »Understanding createch R&D
Universities are important for driving growth in their local creative industries. At the same time, the creative industries is one of the fastest growing sectors of the economy, and in… Read More »The role of the university in enhancing creative clusters
Post-Brexit, the UK government is keen to accelerate UK exporting, including in creative goods and services. To best support and expand exporting, it is vital to better understand the characteristics… Read More »What distinguishes creative industry exporters? And does engaging in innovation, R&D and design matter?
Video-sharing platforms such as YouTube, Vimeo, and TikTok provide a free space for everyone to share their content. They claim they have developed an ideal place for user creativity because… Read More »New research suggests regulation could actually enhance user-creativity on the platform giants
Creative Clusters – Case Studies The creative clusters in these case studies share some common factors that can lead to success. For example, the role performed by ‘anchor institutions’ (often… Read More »Creative Clusters Case Studies
The Levelling-Up White Paper produced by the Department for Levelling-Up, Housing and Communities notes that ideas and innovation are key drivers for rebalancing the economy. Since 2018, UKRI’s £56.8m Creative Industries Clusters Programme (CICP) has… Read More »How Research and Innovation can help level-up the Creative Industries
What are the Creative Industries? The Creative Industries are a diverse and complex sector made up of a variety of sub-sectors, from performing arts to computer games, and graphic design… Read More »Eight things to know about the Creative Industries
Cultural institutions, such as museums and galleries, are important for local communities. They are places that preserve and promote cultural heritage, and can be sources of familiarity, inspiration and pride. … Read More »Culture in quarantine? Cultural institutions’ uses of Twitter during lockdown
The creative industries are one of the fastest growing sectors of the UK economy. One in eight UK businesses are part of the creative industries, and together they contributed almost… Read More »Policy Briefing: R&D in the Creative Industries
R&D plays a key role in the innovation processes of many businesses, and is also a driver of economic growth at the local, regional and national level. For this reason,… Read More »Key Facts About R&D in the Creative Industries
In 2020, during the height of the first Covid wave, Innovate UK ran a multi-million pound funding competition, supported by the Treasury, to support business-led innovation projects to respond to… Read More »Agile innovation funding is the solution for the UK Creative Industries
Back in October last year, Peter Bazalgette, Chair of ITV, made an inspiring speech where he argued that “the Creative Industries has now come of age.” Seen as a fledgling… Read More »A new age for the creative industries…and the UK
The government has committed to increasing the amount of public money spent on research and development (R&D). Historically, R&D funding has gone towards economic sectors such as science, health and… Read More »The art of R&D
Please note: this paper has been accepted in Journal of Cultural Economics, DOI: 10.1007/s10824-022-09448-5 This problem can make it hard for creative industries firms to secure funding and investment into Research… Read More »Starving the golden goose? Access to finance for innovators in the creative industries
New Policy Briefing, Research and Industry Insight from the PEC The government has rightly placed boosting R&D at the heart of its growth strategy for the UK and for levelling… Read More »Press Release: R&D should be at the heart of government thinking on the Creative Industries
It’s five years since Nesta first identified “Creative R&D” as a distinct and distinctive form of innovation happening inside the UK Creative Industries. Released whilst a new wave of public investments like UKRI’s… Read More »Creative R&D: where are we now?
After 20 years of evidence gathering, the economic importance of the Creative Industries is widely recognised. Before the pandemic, the sector contributed over £115 billion to the country’s economy –… Read More »How lessons from UKRI’s Creative Industries Challenge Programmes should transform the way we invest in R&D
A week of research, briefs and blogs into how we can make R&D work for the Creative Industries There is a reason the creative industries are growing so fast –… Read More »Spotlight on Creative R&D: a week of research and policy
As the UK went into full lockdown in March 2020, museums and galleries were faced with the prospect of having no visitors and limited audiences for the foreseeable future. As… Read More »Pivot to digital: How museums and galleries responded to COVID-19
The UK’s creative industries – from film to fashion, and from video games to the performing arts – are integral to local communities throughout the country. This is in part because… Read More »PEC’s comment on the 2021 Spending Review and Autumn Budget
The summer and autumn of 2021 has been busy for those researching the impacts of the pandemic on the creative and cultural sector in the UK. Two major reports have… Read More »Investment into R&D will be vital for the recovery of creative and cultural organisations
The UK’s creative industries – from film to fashion, and from video games to the performing arts – are integral to local communities throughout the country. This is in part… Read More »PEC’s Representation to the Autumn Spending Review
Createch is an emerging field that combines technology and creativity in novel ways. This report is a foundational piece of research that examines where createch businesses are in the UK,… Read More »Createch activity in the UK
Future Screens NI and levelling-up in a pandemic environment Future Screens NI is one of nine creative clusters in the Arts and Humanities Research Council’s Creative Industries Clusters Programme, of which… Read More »Cultural brokerage and creative clusters
Creative technologies (“CreaTech”) will play an increasingly big role driving innovation and growth in the creative industries. The pandemic has only accelerated investment and interest in CreaTech, particularly in culture,… Read More »Mapping the R&D landscape for creative technologies
This paper provides policymakers, academics, and creative industry organisations with one of the first analyses of how much creative industries organisations are investing in R&D and engaging in innovation activities. … Read More »R&D, design and innovation: Examining the links in the creative industries
Our response to the 2021 Budget The PEC’s response to the 2021 Budget The creative industries – from film, to fashion, art, advertising, games, design and more – are a… Read More »Response to the 2021 Budget: R&D, migration, skills and levelling-up
What R&D in the arts, humanities & social sciences looks like in a business setting, and why it matters This policy briefing is based on research which starts from two… Read More »Business R&D in the arts, humanities and social sciences
How the cultural industries can increase the adoption of immersive technologies for mainstream audiences Virtual reality worlds. Procedurally generated landscapes. Live immersive experiences. This sort of technology used to be… Read More »Beyond the early adopter: widening the appeal for virtual reality
We analyse the Spending Review and the extent our recommendations feature in today’s announcement The creative industries – from film, to fashion, art, advertising, games, design and more – are… Read More »Artificial intelligence, levelling-up and R&D: the PEC’s response to the Spending Review 2020
A letter of support from the tech and creative sectors ahead of the Comprehensive Spending Review An open letter to the Chancellor in support of our proposal that the UK… Read More »Calling for a UK Centre for AI and the Creative Industries
Creativity and tech in South America This month sees the launch of a new technology centre for the Creative Industries in Chile. It will be the first of its kind amongst an already… Read More »A new R&D centre for the Creative Industries in Chile
The use and influence of Artificial Intelligence (AI) in the creative industries is growing. AI techniques are already recommending us TV shows or music on services such as Netflix or… Read More »The implications of AI for the creative industries and how we should respond
AI and the creative industries Artificial Intelligence (AI) is the goal of developing machines with intelligent capabilities, such as pattern recognition, conversation and, ultimately, general intelligence itself. AI has seen… Read More »AI and the Creative Industries: The art in the artificial
In our recent PEC Discussion Paper, Immersive experiences in museums, galleries and heritage sites: a review of research findings and issues, we presented an overview and guide on immersive experiences for those… Read More »What are the ethical implications of immersive experiences in arts and heritage sites?
As a wealth of immersive creative talent emerges in the UK, Catherine Allen and Chris Sizemore of Limina Immersive argue that more investment must be made into addressing how arts… Read More »Immersive media in the UK: reaching present-day audiences should not be an afterthought
The Creative Industries Policy and Evidence Centre (PEC) offers a unique opportunity to respond to a dramatic challenge to the industrial organisation of the creative industries: Are the creative industries… Read More »Regulating a platform economy